GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [atiumdag.dll 8.14.10.647]
    Renderer: Radeon X1300/X1550 Series  
    Vendor:   ATI
    VRAM:     957 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=0 DF16=1 DF24=1 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
desktop: 1680x1050 59Hz; virtual: 3360x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.5f2
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Timen\Desktop\Builds\0.1.0.319\Win32\Tower Master_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Timen\Desktop\Builds\0.1.0.319\Win32\Tower Master_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Timen\Desktop\Builds\0.1.0.319\Win32\Tower Master_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Timen\Desktop\Builds\0.1.0.319\Win32\Tower Master_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Timen\Desktop\Builds\0.1.0.319\Win32\Tower Master_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Timen\Desktop\Builds\0.1.0.319\Win32\Tower Master_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Timen\Desktop\Builds\0.1.0.319\Win32\Tower Master_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading C:\Users\Timen\Desktop\Builds\0.1.0.319\Win32\Tower Master_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
- Completed reload, in  0.063 seconds
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 204. Operation took 9.132515 ms.
Tracking 0 servers
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Server connection response: NoError
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 1116. Operation took 7.803435 ms.
KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[UnityEngine.NetworkPlayer,System.Int32].get_Item (NetworkPlayer key) [0x00000] in <filename unknown>:0 

  at ScoreBoardData.AddDeath (NetworkPlayer deceasedPlayer, NetworkPlayer architect, Int32 deathCause) [0x00000] in <filename unknown>:0 

  at MultiplayerLevel.AddDeathNotification (NetworkPlayer source, NetworkPlayer player, Int32 trapIndex) [0x00000] in <filename unknown>:0 

  at MultiplayerLevel.PlayerDied (.Player player, .Trap trap) [0x00000] in <filename unknown>:0 

  at Player.KilledByTrap (.Trap trap) [0x00000] in <filename unknown>:0 

  at Trap.KillPlayer (.Player player) [0x00000] in <filename unknown>:0 

  at TrapKillTrigger.OnTriggerEnter (UnityEngine.Collider collider) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[UnityEngine.NetworkPlayer,System.Int32].get_Item (NetworkPlayer key) [0x00000] in <filename unknown>:0 

  at ScoreBoardData.AddDeath (NetworkPlayer deceasedPlayer, NetworkPlayer architect, Int32 deathCause) [0x00000] in <filename unknown>:0 

  at MultiplayerLevel.AddDeathNotification (NetworkPlayer source, NetworkPlayer player, Int32 trapIndex) [0x00000] in <filename unknown>:0 

  at MultiplayerLevel.PlayerDied (.Player player, .Trap trap) [0x00000] in <filename unknown>:0 

  at Player.KilledByTrap (.Trap trap) [0x00000] in <filename unknown>:0 

  at Trap.KillPlayer (.Player player) [0x00000] in <filename unknown>:0 

  at TrapKillTrigger.OnTriggerEnter (UnityEngine.Collider collider) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unregistering server
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

